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1st nerf Ordos. Current state of the server does not make this fight as easy as it was on retail (with way higher population + no xfaction groups). I know it sounds stupid but he is way harder than he should be. I suggest 20% debuff from ToT nerf to appear on him. 2nd make Ordos catch-up system for new people. Allow players with no lege cloak to get loot from him. This ilvl upgrade will grant them easier time finding flex runs. 3rd remove Valor and Battleground quest for lege cloak or rework them. I know it sounds bad, I know admins seeing idea of "removing" something blizzlike aren't really up for that, but questline is pain in ass. I also (if removal is not an option) suggest some easy rework: VP quest should be obtained at the beginning of the questline and can be returned during last parts of the chain. So you still need to complete it but u do that during other parts (kinda passively) BG quest should be changed to participate in battle X not win in battle X. Forcing PvE baboons to play with PvP apes is very bad idea for both sides. Currently enabled catch-up is already working well and ppl are satisfied with it, so maybe it is good time to push it forward as the end of the expansion await. 4th make stormforge+ better for MoP. Perma VP buff, rep buff, some free lesser coins or literally anything that attracts MoP players should work (idk enabling "ways teleportation" from CMs). This feature is designed for TBC purposes and it has no impact for MoP where leveling is easy, transportation works better, mounts are faster, racials are usually not worthy of changing em every boss, etc. Those are really easy to implement ideas that can instantly provide positive impact on a server with only few hours of dev work. Also we need PvE manager and PvE concerns should be rather heard before MoP project goes anywhere further, but I get that it is way more complicated situation.4 points
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Below you can find a description of all the adjustments and new mechanics for Heroic Sunwell Plateau. Defeating bosses on Heroic mode will award an extra non-token item (only if a separate, Normal difficulty is available for that Boss) as well as a guaranteed Sunwell Plateau trash recipe drop and a mini-pet appropriate for each boss. KALECGOS Reduced melee damage and health of both Kalecgos and Sathrovarr. Wild Magic: now applies a 25% damage buff and debuff to two schools of magic, depending on which Wild Magic occured. Curse of Boundless Agony: upon removal, spawns a damaging Void Zone (Normal realm) or a Flame Circle (Spectral Realm) at target's location. Lasts 20 seconds. [NEW MECHANIC] Unholy Aura: all players within the Spectral Realm take periodic shadow damage. [NEW MECHANIC] Light Orb: light orbs periodically descend from the sky onto Kalecgos' platform, granting the first player to pick them up a 25% movement speed and attack/casting speed increase. [NEW MECHANIC] Arcane Bolt: Kalecgos casts an Arcane Bolt on a random ranged target, dealing damage and spawning an Astral Spark at target's location. [NEW MECHANIC] Astral Spark: periodically deals arcane damage to all nearby players. Lasts 20 seconds. BRUTALLUS Reduced Brutallus' melee damage and health. [NEW MECHANIC] Armageddon: Brutallus roots a selected player and summons a meteor at their location. Upon landing, the meteor deals significant damage split among all targets in its radius. [NEW MECHANIC] Doomfire: Brutallus selects two random players and afflicts them with Doomfire, dealing periodic damage. Both targets need to get close to each other to dispel the debuff. Failure to cleanse Doomfire results in death. Upon removal, creates a Doomfire patch at the target's location and grants Burning Tenacity if cleansed successfully. [NEW MECHANIC] Burning Tenacity: increases healing and damage done by 5%. [NEW MECHANIC] Crazed Rage: every two player deaths during the encounter will grant Brutallus Crazed Rage, increasing his damage done and attack speed by 10%. FELMYST Reduced Felmyst's melee damage and health. Reduced Felmyst's enrage timer from 10 to 9 minutes. Gas Nova: Redesigned. Now afflicts three random damage dealers. Dispelling Gas Nova creates a damaging Poison Cloud at target's location and spreads Gas Nova to any nearby players. Mana Leech component value reduced to 250 per tick. Encapsulate: Cast time increased from 1s to 2s. Damage to primary target reduced from 3500 to 2500 per tick. Upon hit, afflicts nearby targets with Arcane Buffet. [NEW MECHANIC] Arcane Buffet: Reduces healing received by 20% per stack. Increases Arcane Damage taken by 1000 per stack. [NEW MECHANIC] Spirit of Madrigosa: Upon Felmyst taking flight, an entombed in ice Spirit of Madrigosa appears on the battlefield. Damaging the Ice Block will deal equal damage to Felmyst. The Ice Block can only be damaged by physical and holy melee attacks.4 points
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please bring back 3v3 soloQ. it doesnt take up any space or time and would provide a way for new players to gear. multiple people have came to the server and mostly dont even playi t anymore since its near impossible to gear facing almost full BiS players starting at 1200 mmr +. please just add it so we can have actual queues and a way to get gear easier thanks3 points
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This is my first private server, and I'm leveling my druid right now on Alliance side. I have done every low vanilla instance since Wailing Caverns (multiple runs on few instances). I did my 3rd BRD run earlier today. If you enjoy leveling and doing low level dungeons and want to do all of them normally like I did, lower your exp boosts (or at least turn them off for the dungeon run): .xp 1 = set your exp gain value to original instead of Netherwing's default boosted x3 (you can choose any number, not just 1 or 3) .toggleallianceperk = on/off the permanent rested exp bonus (note that it will also turn off auto-flight path, no durability, etc.); I presume this is not applicable to you on Horde If you don't turn these off, you'll gain way too much exp to enjoy each dungeon as they were meant to (i.e. after one Deadmines, you'll end up skipping WC/BFD cause you're too high level by that point). I personally turned all boosts off since level 1, but you can modify them to cater to your needs. How I formed groups is searching /who [level]-[level] and individually asking (where the range is typically the instance level range or summoning stone range or combination of those two). Few tips in doing this: Be polite Make few simple message templates that you can revise like "hi, would you like to do [dungeon name]?" Don't be offended if someone says no or doesn't respond Don't ONLY spam in /world or /LFG or queue for LFG/LFM menu. That won't work for most pre-outlands dungeons (typically I would fill 3 or all spots with direct messages, and maybe 1 spot via /world LFM message) Lastly, you do have to consider the time of day. I've noticed server is most busy during EU prime time, so try to form groups during EU afternoon/evenings/weekends. That should be easy for you if you're in Germany. Of course there are people who just rush to endgame. But you'll be surprised at how many people actually want to do low level dungeons during their leveling and enjoy it, but end up giving up because the default .xp boost incentivizes people to skip through so much content (and thus struggle to form groups). Best of luck to you and enjoy!3 points
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Hello! We represent a large PvP community and consider your server a promising platform for online streaming and advertising both your server and our game. We are confident that several changes aimed at developing PvP activity can significantly increase online activity and attract more players. Here are some suggestions that may help with this: Move PvP vendors to the auction houses of Alliance and Horde capitals: This will simplify players' access to necessary PvP equipment and items. Placing all PvP vendors, including those in Pandaria, in the auction houses of the capitals (Stormwind and Orgrimmar) will increase convenience and speed in preparing for battles. This will also boost activity in these locations, creating more opportunities for trade and player interaction. Add mailboxes to the auction houses of the capitals: To further improve player convenience, we suggest placing mailboxes near PvP vendors in the capitals. This will speed up the process of receiving items and messages, and make the capital cities more important and convenient for all players actively participating in PvP battles. Introduce world bosses Varian Wrynn and Garrosh into the auction houses: Placing important characters like Varian Wrynn and Garrosh in the auction houses will add extra significance to these areas, making them key PvP locations. This will create new world events where players can not only fight these bosses but also battle each other for control, enhancing the world PvP elements. Large-scale PvP battles with multiple raid groups: The ability to organize large-scale PvP battles involving several raid groups will significantly improve the atmosphere of the struggle for the capital. This will create new scenarios for strategic interaction and increase interest in global PvP events. Players will be able to work as a team, fighting against other groups for key territories and resources. Allow 10-player raid groups to register for battlegrounds: Enabling 10-player raid groups to register for battlegrounds will increase the flexibility of the PvP system. This will simplify the process of participating in battlegrounds for groups and make the game more attractive for players who prefer team-based battles. Develop large-scale world PvP: Implementing these changes will create opportunities for large-scale PvP battles with many participants, where collective actions and strategies will play a key role. This will provide unforgettable emotions for players and increase interest in the world of PvP battles. Remove the teleportation room and move all PvP vendors to the capital: These changes will help create a more convenient, dynamic, and attractive game environment, increase activity in the capitals, and significantly enhance the PvP aspect of your server. We are confident that this will attract new players, make the server more popular, and create the opportunity for more active PvP guilds. Sincerely, PvP Community E X E C U T E (Execution)2 points
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Hello! I think I can help you with this question, Stormforge is connected with TauriWoW and TauriWoW is building a Legion server. Keep an eye on the news here or there 😄2 points
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The new server has a lot of patches and fixes to make the experience better and gives everyone an opportunity to experience it from the beginning. That couldn't happen if the changes were just implemented on a server where guilds were already farming end-game heroic content. The new server provided an opportunity for guilds to race to get realm firsts and experience the improved debugged version of the server where the admins learned from all the things that they didn't like or got complaints about from S1. I have several 90s on S1 and did not want to start over for S2 since I am a more casual player these days, but I don't blame them for starting fresh after the server hit max progression. A new server also gave late comers a chance to jump in on progression while it was still relevant. Throughout the years, getting to the end-game raid content and completing it required progressing through previous tiers of content, but that becomes harder for new comers as progression moves forward and people run the early content much less. You either need to find people who aren't further progressed to run with or get carried in later content by people that are way over qualified.2 points
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What I'm hearing is, "I want to be a casual player, but geared like a hardcore raider without the time and effort." Nerfing content requirements does not keep players or maintain server activity. Attendance and activity fall off because the player base has moved beyond that content. They already got the loot and they have run out of reasons to log on. If you remove requirements and allow them to achieve that uber status easier and quicker then you will run off the hardcore players because there is no glory/challenge in it for them and you'll run off everyone else because they'll get their legendary and super gear, just like everyone else, and there won't be a reason to login or do quests or dungeons because everyone already has equivalent or better to everything they could get from the dungeon. The only thing that brings the player base back is new content, whether that is new raids/dungeons/quests/zones or higher tuned content that presents a greater challenge and yields a greater reward. There can be catch up mechanics and extra dungeons added that bridge gaps, but that is only temporary to drive players that couldn't make it before into higher content. Server sanctioned selling of gear/equipment for gold/essense or removing requirements and making gear easier to obtain will not bring back or maintain the player base.2 points
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The server is not ending this autumn, and it is not moving to Wrath.2 points
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The time has come to put an end to the Burning Legion’s Crusade. We are happy to announce that Patch 2.4 “Fury of the Sunwell” will be released on Netherwing on the 17th of April, with Sunwell Plateau raid coming a week later, on the 24th! Once again, the Isle of Quel’danas progression will depend on the number of quests all players complete, with different stages unlocking new areas and NPCs. Sunwell Plateau raid will initially offer the first three encounters (Kalecgos, Brutallus, Felmyst) while the remaining ones will become available one by one a few weeks later. Heroic Sunwell Plateau With Zul’Aman’s normal/heroic mode split being well received, we are planning to continue using this system for Sunwell Plateau as well. Normal mode will initially be available for the first two encounters (Kalecgos, Brutallus) with additional ones unlocking once further gates of Sunwell Plateau open. Normal mode rewards will be the same as usual, while Heroic encounters will drop one additional item. To build upon the success of the difficulty split, we will be trying additional changes for Sunwell Plateau. Heroic mode will now feature new, additional mechanics! For the past few years and realms we were focused on increasing the health and damage of bosses, mobs, and existing mechanics. It worked pretty well, however with the player skill getting better and better, as well as due to many, many repetitions we have reached a point where the content started to get stale, while such adjustments began to make the gameplay more frustrating than rewarding with players suffering from almost unfair damage and getting bored from the much longer encounter durations. We feel that adding a few, thematically matching, new mechanics to every encounter will keep things fresh and revitalize the raiding scene. Perhaps it could be somewhat summed up as “TBC+”. All changes will be posted beforehand, similar to retail’s Adventure Guide, but figuring out how to play around them and how to solve them will be up to the players. We are very excited to see the strategies players come up with. For those who prefer the classic version of Sunwell Plateau, Normal mode will be available without any custom changes. Feel free to try out whichever you prefer. End of Arena Season 3 Arena Season 3 on Netherwing will end at 06:00 PM (GMT+2) on the 24th of April. This is when a snapshot of arena teams and personal ratings will happen too. Rewards will be distributed with a short delay. Below you can see a list of the current Arena Season rewards for the 2v2 and 3v3 brackets: Vengeful Gladiator (Rank 1) - Top 2 Arena Teams Gladiator - Top 14 Arena Teams Duelist - Top 3% Arena Teams Rival - Top 3-10% Arena Teams Challenger - Top 10-20% Arena Teams To qualify for end-of-season rewards, you have to meet the following criteria: Your team needs at least 65 games played between the 27th of March and the 24th of April. You must have played 30% of the total games played on that team for the season Your personal rating must be within 100 rating of the team rating. Arena Season 4 Arena Season 3 will start at 6:00 PM (GMT+2) on the 25th of April. At the start of next season, the following PvP resources will be reduced: Arena Points - Players can keep up to 1000 Arena Points. Honor Points - Players can keep up to 12500 Honor Points. Marks of Honor - Players can keep up to 15 Marks of Honor from each Battleground. You will be refunded with an in-game currency for each reduced resource, with a conversion rate that will not impact the general economy of the realm. New Brutal Gladiator arena gear will be available from Big Zokk Torquewrench in Area 52, with only shoulders requiring a 2200 arena rating to purchase. Same as before - Librams, Idols, and Totems can be bought for Honor Points. Arena Season 3 gear price will be greatly reduced and arena Season 2 gear will now be sold for Honor Points. All arena season 1 gear will be removed from the vendors.2 points
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If connecting from Russia you will need a VPN for now. Your country has blocked the use of Cloudflare which our database used, so nothing we can do on our end.1 point
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Try the same riding trainer in OG/SW that you got Artisan Riding from.1 point
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Ei bine , vad ca pe la romani cam bate vantul. Probabil pentru ca toti sunt speriati de S.O.S. Romania si Diana Sosoacaaaaaaaaaaaaa !!!! >>> Romania striga TARE, S.O.S. la GUVERNARE !!! <<<1 point
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@Hodds you are a lifesaver! Thank you! Thank you! Thank you!1 point
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none of the direct downloads for the clients work. on firefox it tells me "the source file could not be read" and the .zip download gets stuck in a failure/retry loop. same thing on chrome. someone please fix them so i can play Dwarf Game i need to play my Dwarf now Thanks ok or if im stupid tell me if im doing it wrong1 point
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- Add Horde PvP perks: 50% increased Honor Gains, 25% increased Conquest Gains. Horde is 50% of the total server population and it is completely out of PvP right now, there are only 2 PvP guilds – semi-dead Devastation and low population “whatever”. As I am writing this, 28.02.2024, 02:34 AM GMT+5, Stormforge website shows 1874 players online and 52% of them are Horde. That is 975 players. Let’s say 4 of them are “whatever” members, 15 are Devastation members. That is 956 players, let’s say 30% of them – 286 players, would like to get into PvP but they cannot because: Horde is a PvE faction and they don’t know about .bg faction command, they will only get Horde queues with 90% of teammates being PvE players who have no idea on what’s going on, nor PvP gear to dismiss the 1st point. They’ll play 1-3 BGs and quit, never to be seen again. 286 players have just fell out of PvP, that is potentially 143 2v2 arena teams, 95.3 3v3 arena teams, 9.5 full Arathi Basin(30 man) groups. This is A LOT and it can’t be ignored. Horde needs PvP perks and we need to attract Horde players into PvP. Losing 288 players is just not something server’s PvP scene can afford right now. Stormforge PvP Discord is full of messages like “pvp dead”, “server bad” e.t.c. We can’t use magic and summon 286 passionate PvP players out of thin air, we need to work on attracting existing ones. - Add Forced Mercenary Mode on Random Battlegrounds without ability to turn it off. This comes out of previous point and it is actually just a must-have thing on servers with low population/faction unbalance of PvP players. It should not hurt server in any way and will make things more balanced. Yes, it will reduce fun for Alliance players who queue in 5 man premades to stomp and chill, but it will lead to a much better PvP environment overall, especially for new players/PvE players who are just now getting into PvP. - Limit number of players able to join Random Battlegrounds in a premade group to 3 people. 3 is enough, it’s either 2 healers with 1 DPS or 2 DPS with 1 healer, maybe 3 DPS/3 Healer group. 5 man premades make BGs not fun and scare off new players, tilting veterans from gearing their alts and lead to overall bad Random Battlegrounds environment. If it is possible, leave 5 man premades but only allow them to get a proc if another 5 man premade is in queue. Fatigue of playing versus 5 man premades have been voiced out many times in Stormforge PvP Discord. As I will suggest further, HK Ladder should become a much bigger thing and 5 man premades will ruin it. - Change Conquest Cap to be 7000 Day 1 of the season and increase for 3500 every week past that. Not for characters created after season start or something, just straight up CP Cap = 7000 for everyone, increase for 3500 for everyone. Most PvP players are 5+ years of experience, they are bored out of their mind grinding the gear all over again only to be able to compete. The game is balanced around people having full CP gear, it’s absolutely not balanced around gearing players. PvP endgame is competition and timegating it is that worst thing you can do. It’s not Legion where you have stat template for each class and you can kill players in instanced PvP while having 100 ilvl gap between eachother. Gear progression in MOP PvP is an outdated system that should be minimized and left as a side thing, not as a main thing. There is also one pretty important point to it: alts. When making an alt on Stormforge Mistblade 2 you need to: grind your way to level 90, buy Contender Gear that makes 0 difference with having no gear at all, grind you Honor gear, than start grinding your CP gear. Only after you’ve completed multiple stages of grinding you can finally start competing in PvP. It’s boring, exhausting and meaningless, I’ll say it with simple, average player’s words: “bro im CBA doing this sh*t all over again ima go play some other game cya”. Good, we just lost a player to an outdated system that is forced upon us by Blizzard. Not cool. - Introduce PvP Quests with unique rewards. Here are some examples I’ve came up with AND gathered in discussions with Real Players who play on this server on a daily basis: - Daily/Weekly quest to convert Lesser/Elder Charms Of Good Fortune to Conquest Points. Probably should be done on 1:2 ratio. This will 100% attract PvE players, mainly Horde. These Charms are useless at this point in time and they need to be used somehow. Some PvP players take time off BG/Arena spam to farm mats for professions and it’s good if they can turn useless currency they get from mobs around Pandaria into the one they actually use for their main activity. To balance it out make it so you can only convert like 500 CP/week, people should not get PvP gear from Golden Lotus rep grind. - Daily/Weekly quest to win 25 2v2 arena games. Not much to say about this one, we already have 1v1 and 3v3 quest, why not add a quest for 2v2 with same rewards? - Add 3v3 Solo Queue to 3v3 arena quest. Again, not much to say about it, game mode is pretty much dead while there is actually a quest for exact same game mode, why not combine them? Solo players can complete it in 3v3 Solo, those with teams can complete it as they did before. - Completely rework rewards for 1v1, 3v3 and possible 2v2 quests. Instead of a mount/pet lootbox make it Bind On Account Honor or CP token, 2000 Honor/700 CP, 25-50% decreased for 1v1 quest. Current rewards are honestly just bad, getting random mounts that people farm for years is not fun, getting pets is just meh and not worth it. PvP players use mounts to fly to Wall Vendors 17 times per season and to get to Elwynn/Durotar dueling zones, that’s it. We don’t need that. PvP quests must have PvP rewards. - Progressive Monthly quest for 10/20/30/50 – 110 total 3v3 arena wins with epic lootbox on last quest that contains 5-7 pieces of Elite PvP gear from past expansions and 0.1% chance of extra drop of past expansions Gladiator Mount and/or WotLK Gladiator’s Tabard. Rewards on 10/20/30 wins are to be discussed, probably should be big BoA CP Token, like 800/1200/1600. - Daily Random BG quest for 3 wins with Personal Buff reward that has 2 Hours duration and persists on death, giving 50% increased Honor AND 25% increased CP gains. So you win 3 BGs and get this buff to keep you engaged, pretty simple and fun, speeds up gearing process for alts. Should have full synergy with aforementioned BoA HP/CP tokens. - Increase CP gains for 1v1 arena wins, battles can go up to 15 minutes and getting 10 CP for that is a joke. Many people play 1 game, laugh at the reward and never queue again. Make it at least 50CP/win. - Make a good use of Honorable Kills ladder. Reset it every season and give some sort of rewards for rankings. As a reward I can offer: Vicious Saddle mounts, but there are only 2 in the game, so this is up to debate. RBG Titles as rewards with Grand Marshal/High Warlord remaining forever and all other titles resetting after season’s end. Private/Scout 2000 honorable kills Corporal/Grunt 3500 honorable kills Sergeant/Sergeant 5000 honorable kills Master Sergeant/Senior Sergeant 7500 honorable kills Sergeant Major/First Sergeant - 9000 honorable kills Knight/Stone Guard 11000 honorable kills Knight-Lieutenant/Blood Guard 15000 honorable kills Knight-Captain/Legionnaire 20000 honorable kills Knight-Champion/Centurion 25000 honorable kills Lieutenant Commander/Champion 30000 honorable kills Commander/Lieutenant General 35000 honorable kills Marshal/General 40000 honorable kills Field Marshal/Warlord 45000 honorable kills Grand Marshal/High Warlord 60000 honorable kills As Honorable Kills can be earned anywhere, not just on Battlegrounds, this will also bring back World PvP. Arena enjoyers already have a passive HK gains while playing any brackets, it will maybe grant them an extra title when the season ends. I would like to answer in advance on one of the main complaints about most of my suggestions: wintrading. Yes, people wintrade. Yes, they will wintrade no matter what, even if 30 day/perma ban will be introduced. Yes, there are few if none at all things that can be done to stop them. But! We cannot allow them to stop this server from thriving, improving and introducing cool new things. Wintraders are always lowest tier players who cannot get any rewards in fair game, they do not benefit from wintraded gear since they are bad at the game and can’t really use unfairly gained power. When writing these suggestions, gathering other players’ suggestions and discussing them my one and only goal is to improve the environment and attract more players into Stormforge Mistblade PvP scene. I urge every single person reading this to embrace my mindset and share their own realistic suggestions that benefit everyone, give reasonable and rational critique to my suggestions and pursuit the common goal of making our lovely Stormforge a better place for everyone.1 point
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I can't find the option in the store either. I would like to know if the free boost by removing a character in mb1 is still available.1 point
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only German guild I know of that exists is called "German Kings" they recruit in world channel often1 point
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There are still pugs and guilds raiding and recruiting, crossfaction was pushed out so activity increased quite a bit1 point
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greetings im sorry to heat that but please report them in game ticket with this link we always take reports to private chats.1 point
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I played BG all day, it makes a big part of why i like to play TBC . But now that fun is 0% Cross Faction PvP does not bring advantage in Queue times so far, But what it does: - Players care even less in playing together - It makes anyone "annonym" - before cross faction, if people didnt do well together, there was a chance to learn to play together and over sveral matches just get better ... that totally disappeared now - it increases the randomness "maybe i end up in winning team" and decreases the "work for do it better next match" In short it totally kills the quality of BGs Now its just about getting the fucking mark , no skill, no teamwork, no incentive for that Keep Cross Faction PVE But Please, No Cross FAction BGs ,...they are zero fun and just feel like a "roll"1 point
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its simple psychology,..when i say "annonymus" , then i simply mean that people feel even less engaged, even less attached ,...its human psychology ,...have a big group and no clear rules and ruler ,..everyone will guess the otherone is doing it,..at the end noone did it,..... apply same logic to BG,.... quality decreases as you increase the psychological "non attached" factor... I know we just need to work together ,..every single individum which isnt borderline retard, will know that ,..but thats not how group or mass psychology works,..... people in masses have not the iq they have of the single individum ,..its different and its retarded ,..was in all history, apoplies to politics, wars and even mmo's ,..as all have one in common,..people as individuum or as group ,...... when blizzard implemented cross server BGs in 1.12 i think it was,.... q times were amazing ,..hurray ,..took like 2-3 days until everyone realized how shit the quality of the matches became (before cross server it was amazing ,...people actually cared and had some "reputation" to cared about ,.... I know we are not many people on server,m...but still same logic applies as this permanent switching of all ppl in groups just annomynizes things and elevates such effects i tried to describe ,.... anyways ,..thats here to stay ,... the world is not really known for following smart people who were right 😄1 point
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None of it is "free". Nerfing the cost of the gear is an incentive to get more people to participate in PvP. I see a lot of complaints in BGs because there are PvE people with little to no PvP gear in the BG. Getting more people into BGs reduces the queue time. Having all the PvE players in the BGs getting better PvP gear means they may survive longer and give them more enjoyment and hope when it comes to BGs which means more practice so they get better at it. All of the upgrading gear and improvements from the extra practice would mean a S4 vs S4 BG that is more evenly matched and challenging for everyone.1 point
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Greetings, we will have legion in few years, but we will have it on tauri first1 point
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Will this option be alive in future? Could we transfer our chars from M1 to mistblade 2 any time soon?1 point
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The server is very good, but unfortunately, with the restart of S2, the same bugs remained on the quests, alas... I used to play for more than a year and enjoyed it, but it would be better if Draenor or Legion....1 point
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Hi everybody I just came from Warmane, the most tocix and pay-to-win server ever. I was hoping on a much friendlier and not pay-to-win experience and Stormforge seemed very good! BUT! I have been playing for a few hours now and have met NOBODY! Is the server still alive or did just a bad timing? Looking forward to playing with you, I am on Mistblade 2, the name is Tepul. If there is any guild looking for a new (but experience veteran player), please invite me1 point
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If you have issue with **black screen** when you switch to windowed mode we recommend these solutions ! : 1.Make sure your game is not located in Program Files folder and WoW.exe/whole game folder is not set to "Read-only". 2.If you are using more than one monitor, please turn off additional monitors for the time being. 3.Open up Config.wtf inside of your WTF folder and add these 2 lines: SET gxWindow "1" SET gxMaximize "1" **Save** and **close** your config file. Re launch your wow client1 point
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Bring it back, there was no reason to remove it in the first place. If it’s not active you should add an incentive to get more people to play it.1 point
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Alliance equipment repair is free of charge. Killing indiscriminately in front of the guards of Quel'Thalas Island. This seriously affects the gaming experience of tribal players. It's also very unfair.1 point
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my question is because it is the best wow server I have found, it has almost no bugs and its community is very active, that's why I ask if they are going to address more expansions like legion or battle for azeroth.1 point
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Classes that do the most damage are warlocks/hunters and they are most in demand. Also shamans of any spec are also highly in demand.1 point
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The bigger question here is why are you banned on discord and in-game chat? That's the thing I'd be trying to solve first. Hard to play a MMORPG if you can't talk to anyone else playing the game.1 point
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Wintergrasp is probably the best zone, along with Icecrown. Usually can get around 10ish bars an hour give or take a few an hour there.1 point
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Obviously Mb2 is not bug-free but I disagree that it's THE SAME. And as Matik said - Legion is under development.1 point
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I wonder if Legion will be a complete start over or if they'll transfer characters from S1/S2 and allow you to start from there or if they'll make it completely fresh for realm firsts and such.1 point
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Here's a list of custom changes and adjustments we've made to improve the overall PvP experience on Netherwing realm: Base Honor gained is increased by 50% (1.5x), on the weekends by 100% (2x) (except Alterac Valley), and by 150% (2.5x) for the current ongoing holiday battleground. Alterac Valley is removed from the holiday battleground rotation (with its Call to Arms quest) Dynamic Diminishing Returns Arena Queue Announcer Battleground Announcer Reduced cost of creating an Arena Team No Heartbeat Resists in PvP Multiboxing is not allowed in instanced PvP scenarios Arena: Ability to queue from anywhere in Azeroth and Outland with character position saved when entering Disabled Arena Bracket for 5v5 Daily quest "Arena Calls!" for additional 30 Arena Points Daily Arena Points Cap for winning Arena Matches, 2v2 (25) and 3v3 (50) Additional Weekly Flush on Sunday 2v2 gives points according to 3v3 modifier, while 3v3 gives points according to 5v5 modifier every flush Decay of 25 rating above 2000 Team Rating each flush for teams that didn't play at least 10 games since last flush Improvements to matchmaking system NPCs present on Arena maps allowing teams to start the match earlier if all players declare themselves as ready Certain items acquired from Engineering not usable in the arena (e.g. Nigh Invulnerability Belt) Battlegrounds: Ability to queue from anywhere in Azeroth and Outland with character position saved when entering Warsong Gulch maximum duration time reduced to 20 minutes Changes to reporting system and an automatic anti-AFK system to combat AFK players in Battlegrounds Increased Honor Points gain from doing Battleground objectives (Warsong Gulch, Arathi Basin, Eye of the Storm) Daily "A Call to Battle" quest rewarding Honor Points and Enlistment Bonus containing 3 Badges of Justice for winnig 3 Battleground Matches Repeatable quests to exchange Mark of Honors for Honor Points Repeatable quest to exchange 3 of each WSG, AB, EotS Mark of Honors for Alterac Valley Mark of Honor Call to Arms: Battleground quests rewards appropriate 3 Mark of Honors for completing the quest Items: Reputation PvP gear available at Honored standing from Outland factions Season 1 Arena Gear available for Honor Points Season 2 Arena Gear available to purchase for reduced Arena Points and free of rating requirement PvP Gems available to purchase for Honor Points Gear that normally requires Alterac Valley Marks of Honor is available for purchase with Marks of Honor from other Battlegrounds Current Active PvP Season: Vengeful (Season 3) For a list of commands, including PvP ones such as joining Battlegrounds and Arenas from anywhere in the outdoor world, please click here.1 point
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There are just under 2 days left until the opening of Mistblade Season 2. Over the past weeks, we've done a lot of good work improving and enhancing the realm to provide you with a top-notch experience. We won't lie when we say we can't wait for Saturday night, and as a result, we have a few updates for you. Firstly - a new client. A week ago, we provided you with a test version of the new MoP client, and we're pleased to say that in terms of stability, it surpasses the old client. We've managed to eliminate almost all errors causing hanging or sudden shutdowns. The final versions of clients are already available on our website in four forms: Full Repack: LINK Full Repack /w WoD Models: LINK Mini-Client: LINK WoD Models: LINK If you already have a client, delete all exe files in the main folder that have their name start with WoW, download the mini client and copy all the exe files to your client. Then in the WTF/Config.wtf file add the entry "SET portal "logon.stormforge.gg:1118"". IMPORTANT! Changing the language in the client will involve replacing game files, similar to the old client, but we suggest not changing the language in the WoD Models client. Our fresh MoP realm will be called Mistblade Season 2, which is important for setting up AddOns before the start. In the previous announcement, we mentioned that you would be able to transfer your mounts purchased in the MoP Shop prior to launch. And that's not all! Our developers have adjusted our systems so that you can use ALL mounts you have obtained on Mistblade so far! On Saturday, at 4:00 PM, to celebrate the start of Mistblade Season 2, we're launching a Release Party stream on Twitch (There maybe some Essence to win!), so bring your friends and join in -> https://www.twitch.tv/crysis_stormforge ! See you in 2 days!1 point
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From now on you are able to safely trade your gold for Stormforge Essence using our Market, without a risk of being scammed. Entire system is quite simple and it works like Auction House. How to create an auction? 1. Firstly, you need to log into your account on our website. 2. Enter the Shop. 3. Click "Essence Market" button. 4. You should see "Create Auction" option above the list of existing offers. 5. Next, you choose realm (Mistblade) and character you wish to take gold from. 6. Enter the amount of gold you wish to sell and Coins you expect to receive. 7. Create an auction and wait until someone buys it. Coins shall appear immediately after other user buys your gold. How to buyout gold with Coins? 1-3 steps are the same as above. 4. You'll see a list of currently existing auctions. 5. Pick any offer. If you have enough Stormforge Essence to pay for it, simply choose character you wish to send gold to. 6. Confirm. Gold should appear in your bags immediately. NOTE: REMEMBER TO BE LOGGED OFF YOUR ACCOUNT IN GAME EVERY TIME YOU USE COIN MARKET!1 point