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Hello, Server and Player

 

Some years, have passed since TBC classic server and it is finally here a TBC p-server with HC content, who doesnt like the moment?

As it is, I am right now alone and want to start the guild [Pardox]

It will be a PvE-P server and is oriented  progress for  realm-first .

Certainly for the start is your classes are important! Paladins, shaman, warrior[my class],Hunter, Druid and priest... is a must for the buffs they bring to the Raid

 

As I want to start the gearing phase of TBC- is important that the reputation for the keys of Heroic-Dungeons are Farmed

I want you as a guild to farm the reputation together that means that you are responsible for your own gear, 

of course in a guild the benefit is that you really have to only farm one key while together we have all keys.

 

The rank stays standard of course vice guildmaster that you always have a secound person who is 

needed and directive towards me when something is goes wrong.

Surely as you know I dont want to be selfish and some epic drops will be sold and the will becorrectly devided by the raid 

so 1500g- 10 man 150g.

 

 

When we are really good and make it to start a service you can imagine how much gold we can achieve, here.

 

Comment with Ideas for the guild 

 

Thank you

 

 

Ingame: Rqon

 

 

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The loot-system is easy everyone (including me) as an example

1. example

1. ITEM-roll 1-100 WIN , if higher

2. ITEM-roll 1-75 WIN, "

3. ITEM-roll 1-50 WIn, "

4. ITEM-roll 1-25 WIN "

5. ITEM-roll 1-24 WIN ..etc

6. ITEM-roll 1-12 WIN

7. ITEM- roll 1-6 WIN

Stats MAIN role NEED-, if no need-NO GREED-solo greed-together selling together.

--------------

2. Example

1.ITEM-roll 1-100 lose

2.ITEM-roll 1-100 lose

3. ITEM-roll 1-100 win

4.ITEM-roll 1-75 lose

...you get me here right ? 

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10 minutes ago, Equeto said:

...you get me here right ? 

I honestly do not. Full disclosure, I've never played TBC and I don't intend to, but the way you've laid this does not explain even what sort of system you're using, and there are way too many numbers. Maybe you should just use a naming convention/shortcut to explain your loot system.

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